When Neuromancer was written, black-hat hacking was nascent and an unknown term to much of the world. Phone phreaking was about as crazy as things got. But Neuromancer isn’t about phreaking; it’s about a blackballed console cowboy being given the opportunity to redeem himself in a nearly impossible virtual heist.
Case and his protector/assassin Molly begin preparing for this heist all the while trying to determine who is behind it, and what they hope to gain.
Why is this on our bookshelf?
This is science fiction. It also happens to be a fantastic story about hacking and corporate espionage.
Rating (4 stars)
I went about halfway through this book before looking at the copyright (1984). I was quite surprised. Although there are some references that sound contextually vintage– words like cassette and brands like Sanyo– this book is still a great story of hacking, visualized in a way that makes it accessible.
After all, a story about someone typing on a command prompt and writing python scripts would be dull.
Read this book:
The fact that the Internet isn’t really this exciting doesn’t bother you.
Don't Read this book:
Speculative science fiction that has been passed by bothers you.
Once you're done, do this:
Get lost googling for 3DVR and immersive gaming.